
See the Height Maps subsection of the New PBR Texture Maps section. Note: mutually exclusive with use of normal layer.



Packing the maps reduces the overall file size and number of files of the new texture set. This is how the various PBR texture maps relate to objects in the game:Ħ PBR Texture Maps >packed into> 3 Texture Files (.PNG) > defined by a> Texture Set > for each> Block/Item/ObjectĬurrently, each of the 6 PBR maps get packed into the channels of 3 texture files, which are then used by the game.
